![]() When thinking of IFHE everyone focuses on the superstructure of any ship cause that's naturally where you want to shoot with HE. ![]() They can already pen the soft spots on BB's, and it doesn't help them pen additional spots. I'm leaning toward RDF because later in the game, I think I need it more when closing on the enemy and using more AP anyway. CE, loving this for stealth fire on Roon.ħ. AFT, the only addition to AA for its range to compensate for not using defensive AA.Ħ. I'm not beefing up AA as tier VIII-X german cruisers have pretty good AA already.ĥ. SI, more excellent quality german hydro and heal. I don't need EM because 22.5 seconds gun traverse is fast enough.Ĥ. AR, is more valuable in mid game and later when I move in closer toward the enemy. I don't need PT as I'm mostly aware of my positioning.ģ. IFA, staying back in early game means I rather deal with the real threat of ships shooting 6 seconds or more, which are mostly the BBs. EL, long range HE in initial game to burn as many ships, yet a 5 second switch to AP is great to target aggressive ships.Ģ. I just have a 19 points skills and this is what I have on hipper/roon/hindenburg:ġ. German cruiser has excellent AP and range, so I stay back shooting from afar mostly until the BBs are soften up.
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